Stones (Old API)

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Stones ordered thematically can be found here. Stones with special properties can be found here.

Common attributes of stones

  • name: The stone's name. The value has to be a string. Default is an empty string "". Every stone can have a unique name. You can get a reference on named objects by calling the function enigma.GetNamedObject.

If the same name is assigned several times to different objects, only the last object assigned will keep the name.

Technical stones

There are some technical stones which are used internally. They are not meant to be used by level-authors. Such stones are marked as Internal system stone.

st-dummy

Bild:st-dummy.png

Internal system stone
st-dummy is used to display undefined stones.
Info: In Enigma 1.1 this stone will be renamed st_dummy.

st-explosion

Bild:st-explosion.png

Internal system stone
Destroys the actor.
See also it-explosion.


st-magic

Bild:st-magic.png

In Oxyd: Internal system stone
This stone is used for compatibility with Oxyd®. In Oxyd®, this stone asked for a level code when hit. The level codes had to be bought with a book. In Enigma, this stone disappears with the message "We don't sell books ...", when hit. This is the ONLY stone marked with "Internal system stone" what you may use in your levels.
Info: In Enigma 1.1 this stone will be renamed st_dongle. It will not be available in the new API, it will remain for compatibility purposes only.

Simple stones

st-beads

Bild:st-beads.png

Info: In Enigma 1.1 this stone will be renamed st_beads.

st-blue-sand

Bild:st-blue-sand.png

See also st-bigbluesand
Info: In Enigma 1.1 this stone will be renamed st_bluesand.

st-bluegray

Bild:st-bluegray.png

See also st-bluegray_hole
Info: In Enigma 1.1 this stone will be renamed st_bluegray.

st-brick

Bild:st-brick.png

Shortcut for st-bigbrick-<nesw>.
Info: In Enigma 1.1 this stone will be renamed st_brick.

st-bumps

Bild:st-bumps.png

Info: In Enigma 1.1 this stone will be renamed st_pinkbumps.

st-camouflage

Bild:st-camouflage.png

This Stone does not have any special skills. See also st-camouflage_move and st-camouflage_hole.
Info: this stone was introduced into Enigma 1.0.
Info: In Enigma 1.1 this stone will be renamed st_camouflage.

st-fakeoxyd

Bild:st-oxydb.png

Fake oxyds look like oxyd stones. They blink when they get hit.
Info: In Enigma 1.1 this stone will be renamed st_fake_quake.

st-glass

Bild:st-glass.png

See also st-glass_move
Info: In Enigma 1.1 this stone will be renamed st_rawglass.

st-glass1

Bild:st-glass1.png

See also st-glass1_hole
Info: In Enigma 1.1 this stone will be renamed st_lightglass.

st-glass2

Bild:st-glass2.png

See also st-glass2_hole and st-glass1_move.
Info: In Enigma 1.1 this stone will be renamed st_darkglass.

st-glass3

Bild:st-glass3.png

Info: In Enigma 1.1 this stone will be renamed st_redfiber.

st-greenbrown

Bild:st-greenbrown.png

See also st-greenbrown_hole and st-greenbrown_move.
Info: In Enigma 1.1 this stone will be renamed st_greenbrown.

st-likeoxyda[-open]

Bild:st-oxyda.png

This stone looks like a st-likeoxyda-open. It does not have a color point. Info: In Enigma 1.1 this stone will be renamed st_fake_oxyda.

st-likeoxydb[-open]

Bild:st-oxydb.png

Like st-likeoxyda[-open]. Info: In Enigma 1.1 this stone will be renamed st_fake_oxydb

st-likeoxydc[-open]

Bild:st-oxydc.png

Like st-likeoxyda[-open]. Info: In Enigma 1.1 this stone will be renamed st_fake_oxydc

st-likeoxydd[-open]

Bild:st-oxydd.png

Like st-likeoxyda[-open]. Info: In Enigma 1.1 this stone will be renamed st_fake_oxydd

st-marble

Bild:st-marble.png

See also st-marble_hole and st-marble_move.
Info: In Enigma 1.1 this stone will be renamed st_redbrown.

st-metal

Bild:st-metal.png

Info: In Enigma 1.1 this stone will be renamed st_metal.

st-redrock

Bild:st-redrock.png

Info: In Enigma 1.1 this stone will be renamed st_redrock.

st-rock1

Bild:st-rock1.png

See also st-rock1_hole and st-rock1_move.
Info: In Enigma 1.1 this stone will be renamed st_granite.

st-rock2

Bild:st-rock2.png

See also st-rock2_hole.
Info: In Enigma 1.1 this stone will be renamed st_darkgray.

st-rock3

Bild:st-rock3.png

See also st-rock3_hole and st-rock3_move.
Info: In Enigma 1.1 this stone will be renamed st_plaster.

st-rock4

Bild:st-rock4.png

Info: In Enigma 1.1 this stone will be renamed st_purplemarble.

st-rock5

Bild:st-rock5.png

Info: In Enigma 1.1 this stone will be renamed st_tigris.

st-rock6

Bild:st-rock6.png

Info: In Enigma 1.1 this stone will be renamed st_purplegray.

st-rock7

Bild:st-rock7.png

Info: In Enigma 1.1 this stone will be renamed st_greengray.

st-rock8

Bild:st-rock8.png

Info: In Enigma 1.1 this stone will be renamed st_concrete.

st-rock9

Bild:st-rock9.png

Info: In Enigma 1.1 this stone will be renamed st_ancient.

st-rock10

Bild:st-rock10.png

Info: this stone was introduced into Enigma 1.0.
Info: In Enigma 1.1 this stone will be renamed st_brownmarble.

st-stone1

Bild:st-stone1.png

A normal stone.
Info: In Enigma 1.1 this stone will be renamed st_brownpyramide.

st-stone2

Bild:st-stone2.png

Yet another normal stone.
Info: In Enigma 1.1 this stone will be renamed st_redmarble.

st-wood_001

Bild:st-wood_001.png

Info: In Enigma 1.1 st_panel will be introduced. This stone will be replaced by st_panel.

st-woven

Bild:st-woven.png

Info: In Enigma 1.1 this stone will be renamed st_woven.

st-yellow

Bild:st-yellow.png

Info: In Enigma 1.1 this stone will be renamed st_yellow.

Movable stones

st-block

Bild:st-block.png

Disappears when pushed into Abyss (fl-abyss), swamp (fl-swamp) or water (fl-water).
Info: In Enigma 1.1 this stone will be renamed st_plop_slate.

st-brownie

Bild:st-brownie.png

Does not sink when pushed into Abyss (fl-abyss), swamp (fl-swamp) or water (fl-water).
Info: In Enigma 1.1 this stone will be renamed st_brownie.

st-camouflage_move

Bild:st-camouflage.png

See also st-camouflage and st-camouflage_hole.
Info: this stone was introduced into Enigma 1.0.
Info: In Enigma 1.1 this stone will be renamed st_camouflage_movable.

st-glass_move

Bild:st-glass.png

See also st-glass.
Info: In Enigma 1.1 this stone will be renamed st_rawglass_movable.

st-glass1_move

Bild:st-glass1.png

See also st-glass2 and st-glass2_hole.
Info: In Enigma 1.1 this stone will be renamed st_lightglass_movable.

st-glass2_move

Bild:st-glass2.png

Not transparent for laser. Can be moved with a transparent sphere but can not be passed.
See also st-glass2, st-glass2_hole and Glass stones.
Info: This stone was introduced in Enigma 1.01.
Info: In Enigma 1.1 this stone will be renamed st_darkglass_movable.

st-greenbrown_move

Bild:st-greenbrown.png

See also st-greenbrown and st-greenbrown_hole.
Info: In Enigma 1.1 this stone will be renamed st_greenbrown_move.

st-marble_move

Bild:st-marble.png

See also st-marble and st-marble_hole.
Info: In Enigma 1.1 this stone will be renamed st_redbrown_movable.

st-rock1_move

Bild:st-rock1.png

See also st-rock1 and st-rock1_hole.
Info: In Enigma 1.1 this stone will be renamed st_granite_movable.

st-rock3_move

Bild:st-rock3.png

See also st-rock3 and st-rock3_hole.
Info: In Enigma 1.1 this stone will be renamed st_plaster_movable.

st-wood[{1,2}]

Bild:st-wood.png

Movable wooden block. Turns into a wooden floor tile (fl-stwood) when moved onto abyss (fl-abyss), swamp (fl-swamp) or water (fl-water). This behaviour enables bridgebuilding.
st-wood generates a random mix of horizontal and vertical planks. st-wood1 generates horizontal planks, st-wood2 vertical planks.
Info: In Enigma 1.1 this stone will be renamed st_box_wood.

Passages

st-bluegray_hole

Bild:st-bluegray.png

See also st-bluegray.
Info: In Enigma 1.1 this stone will be renamed st_bluegray_hollow.

st-camouflage_hole

Bild:st-camouflage.png

See also st-camouflage and st-camouflage_move.
Info: this stone was introduced in Enigma 1.0.
Info: In Enigma 1.1 this stone will be renamed st_camouflage_hollow.

st-glass1_hole

Bild:st-glass1.png

See also st-glass1.
Info: In Enigma 1.1 this stone will be renamed st_lightglass_hollow.

st-glass2_hole

Bild:st-glass2.png

See also st-glass2 and st-glass1_move.
Info: In Enigma 1.1 this stone will be renamed st_darkglass_hollow.

st-grate1

Bild:st-grate1.png

A passage for all actors moving on the ground. Bouncing actors can't pass the grate.
Info: In Enigma 1.1 this stone will be renamed st_grate_cross.

st-grate2

Bild:st-grate2.png

Has the same properties as st-grate1.
Info: In Enigma 1.1 this stone will be renamed st_grate_framed.

st-grate3

Bild:st-grate3.png

Should be a passage for ac-horse only. Actually it can be passed by ac-killerball and ac-whiteball-small too. This will be changed in future versions of Enigma!
Info: In Enigma 1.1 this stone will be renamed st_portal_horse.

st-greenbrown_hole

Bild:st-greenbrown.png

See also st-greenbrown and st-greenbrown_move.
Info: In Enigma 1.1 this stone will be renamed st_greenbrown_hollow.

st-marble_hole

Bild:st-marble.png

See also st-marble and st-marble_move.
Info: In Enigma 1.1 this stone will be renamed st_redbrown_hollow.

st-rock1_hole

Bild:st-rock1.png

See also st-rock1 and st-rock1_move.
Info: In Enigma 1.1 this stone will be renamed st_granite_hollow.

st-rock2_hole

Bild:st-rock2.png

See also st-rock2.
Info: In Enigma 1.1 this stone will be renamed st_darkgray_hollow.

st-rock3_hole

Bild:st-rock3.png

See also st-rock3 and st-rock3_move.
Info: In Enigma 1.1 this stone will be renamed st_plaster_hollow.

Bigbricks

These stones can not swap with the swap stone (st-swap). It can be used to build anti swap walls. You may also be interested in Raoul's Libpuzzle v2.

st-bigbrick-<nesw>

Bild:st-brick.png

<nesw> determines which edges are rounded. st-bigbrick-ne for example is rounded at the upper and at the right edge.
Info: In Enigma 1.1 this stone will be renamed st_brick_<nesw>.

Attributes

connections: A number between 1 and 16. Determines where the brick has its connections. Every Bit in the binary number (connections - 1) determines if an edge has connections or not.
  1. 0000 - none
  2. 0001 - w
  3. 0010 - s
  4. 0011 - sw
  5. 0100 - e
  6. 0101 - ew
  7. 0110 - es
  8. 0111 - esw
  9. 1000 - n
  10. 1001 - nw
  11. 1010 - ns
  12. 1011 - nsw
  13. 1100 - ne
  14. 1101 - new
  15. 1110 - nes
  16. 1111 - nesw

st-bigbluesand-<nesw>

Bild:st-blue-sand.png

Like st-blue-sand but meant to enable building a large stone out of a couple of small ones. <nesw> determines where the stone has it's connections. st-bigbluesand-ne for example draws a stone with connections on the upper and the right edge.

See also st-bigbrick
Info: this stone was introduced into Enigma 1.0.
Info: In Enigma 1.1 this stone will be renamed st_bluesand[_<nesw>].

Attributes

connections: A number between 1 an 16. Each bit in (connections-1) corresponds to a socket on one of the four faces.
  1. 0000 - keine
  2. 0001 - w
  3. 0010 - s
  4. 0011 - sw
  5. 0100 - e
  6. 0101 - ew
  7. 0110 - es
  8. 0111 - esw
  9. 1000 - n
  10. 1001 - nw
  11. 1010 - ns
  12. 1011 - nsw
  13. 1100 - ne
  14. 1101 - new
  15. 1110 - nes
  16. 1111 - nesw
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